Author Archives: Udart

Live online remix of the maps at here.com

A remix could be many things but in this case the word refers to some modifications I made to the maps at here.com in realtime using the Node-Webkit framework. Like this: What you see on the right is a screen-shot of the live and navigable application at here.com but interface elements have been removed and the [...]
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Getting started with WebGL

WebGL Experiment in three.jsHere’s the thing that takes up my spare time right now: WebGL. For me with my web developer background (PHP, javascript, .NET) and my growing interest in realtime 3D graphics it’s so obvious that I can’t believe I haven’t played around with it before. The good thing is that at this point [...]
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Lost In Uncanny Valley

That’s what I call my current visual explorations. There’s something endlessly fascinating to me in these 3D humanoid characters and their movements so I will definitely continue to explore this theme through animations, VJ performances etc. Here’s a few animated GIFs (I hope they play in your browser) plus a video from a recent performance [...]
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Finding the right beat

Waveclock - BPM detectionAt those (admittedly few) occassions when I VJ alongside DJ I have often wished for a tool that would detect the tempo of the music for me. The more I searched for a Mac based solution the more I realized there is some pretty complex music analysis behind beat detection and [...]
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Using cues, timelines and VJ software for performances

These days as a part of the Obscura crew I am ofting doing visual shows that have more in common with theatre productions than traditional VJing. Often there is some sort of script for a show or a piece of music that is rehearsed. For these types of jobs I have found good use for [...]
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Concrete forest

Concrete Forest – an art project that turned into a party from Obscura on Vimeo. The video shows the result of a fun little project we did in collaboration with artist Louise Bech Pedersen. We cut out these animal figures of a special acrylic rear projection material and used them for mapping using Modul8 and MadMapper. Doing [...]
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Using Unity3D for mapping

video installation “Another place” from Obscura on Vimeo. The above video documents a recent project Obscura did. Actually I was mostly on another project at the time but I followed with great interest the work that my colleagues Frederik and Kasper did here. For all of us this installation was a learning experience in using Unity [...]
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Two months of work and 75 minutes later

For the past two months my work day has been dedicated to a project that I am very proud of. Our visuals group Obscura was asked by Danish band TV-2 to create a visual backdrop for their new tour. TV-2 is a household name here in Denmark, they have been in the studio and on [...]
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Here’s a preview of the new set of visuals I am currently working on. Udart – Deep space moves from Udart (Vibeke Bertelsen) on Vimeo.
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‘Two Way MIDI’ module for Modul8

What does ‘Two Way MIDI’ do? Two Way MIDI is a module that enables Modul8 to send a midi signal back to your midi device. Two Way MIDI will keep your midi device updated with the values from Modul8 so that you avoid annoying ‘jumps’ when the current setting of your device doesn’t match the values [...]
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  • About me

    Vibeke Bertelsen is a visual artist based in Copenhagen who specializes in motion graphics and video projections for live music and other events. Per 2010 I am a part of the group called Obscura working full time doing large scale visuals and video installations. Contact me on